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Virtual Reality and Augmented Reality in Multimedia Applications (Week 10 - 7.05.2020)

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Virtual Reality and Augmented  Reality in Multimedia Applications    ·          Virtual reality is the simulation of  real or imagined environment that appears as three dimensional (3D) space. Artificial environment appears and feels like a real environment and allows people to explore space and manipulate the setting. ·         Augmented Reality i s defined as "an  enhanced  version of reality created by the use of technology to add digital information on an image of something." AR is used in apps for smartphones and tablets. AR apps use your phone's camera to show you a view of the real world in front of you, then put a layer of information, including text and/or images, on top of that view. What’s the Difference between AR and VR? https://www.fi.edu/difference-between-ar-vr-and-mr Video in the below link explains the difference between AR and VR  clearly. https://www.youtube.com/watch?v=3mr_S5mOtsw Common properties of VR and AR Immersion:

Game Based Learning (Week 9- 30.04.2020)

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Game Based Learning Games can be used as a support tool to complement traditional teaching methods to improve the learning experience of the learners while also teaching other skills such as following rules, adaptation, problem solving, interaction, critical thinking skills, creativity, teamwork, and good sportsmanship. What is Game Design? Game design is the use of creativity and design to develop a game for entertainment or educational purposes. It involves creating compelling stories, characters, goals, rules and challenges that drive interactions with other characters, users or objects.  ¡   Game based learning  (GBL) is defined as learning through games (Prensky). ¡   It has type of  gameplay that has defined  learning outcomes . ¡   The core concept behind  game - based learning  is teaching through repetition, failure and the accomplishment of goals which redefines engagement in learning. Game-based Learning is steadily becoming implemented in

Designing Multimedia Environments (Week 8- 16.04.2020)

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Designi ng Multimedia Environments Multimedia   has   been   widely   used   in   education   and it   plays   a   very   important   role   in   assisting    students    in    learning    processes.    There are researches concluding that multimedia  enhance  learning and  enable  students  to  learn in a more effective way. Multimedia environment is a concept about displaying text, image, graphic, drawing, sound, video and animations on a computer, storing files, forwarding from computer network and processing them numerically. Text, sound and image are the components of multimedia. Multimedia  environments can enhance  learning, however  if it is not used  effectively learners can face a heavy Cognitive Load. While designing a Multimedia environment  Instructors should take into consideration the principles of multimedia learning and the ‘Cognitive Load Theory’. They should:  Maximize germane load Minimize Extraneous Load Manage Intrinsic Load

Multimedia Design in Distance Education & mobile Learning & Social Media (Week 7- 09.04.2020)

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Multimedia Design in Distance Education & Mobile Learning & Social Media First of all let’s check what is ‘Distance Learning or Distance Education’ ? It can be any form of remote education where the student is not physically present for the lesson   and now it is spreading because of the pandemic and of course the power of the Internet. ·       Advantages of Distance Education Time Saving - Studying from anywhere  - Comfort Level  (Distance Education offers a person the Comfort Level which one cannot get otherwise) –   The Flexibility - Cost Factor  - Easy Availability  - Technological Facilitation  - Beneficial for Slow Learners   The teacher has significant roles in Distance Education. The instructor should design the course and guide the students as well as promoting students’ self regulation competencies. Distance Learning Media There are several learning (and teaching) options online. The internet, video conference, video tapes, Computer Confere

Web Tools: (Assesment, Evaluation and Gamification Tools) (Week 6 - 02.04.2020)

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Assesment, Evaluation and Gamification Tools T he purpose  of  assessment  is to gather relevant information about student performance or progress, or to determine student interests to make judgments about  their  learning process. There are three types of assesment 1. Assesment for learning (Formative Assessment): It does not add to the final marks given for the unit; instead, it put into learning through given advice. Also, it points out what is good about the work and what is not? 2.Assesment of learning (Summative Assessment) It shows the amount of learners’ success in meeting the assessment. Also, it contributes to the final marks given for the unit. These are conducted at the end of units. In Addition, it provides data for selection for the next level. 3.Assesment as learning This type of assesment supports students’ metacognitive skills and help students to become lifelong learners. Students’ prior knowlegde should be used for new learning. Assessment  

Web Tools: Video Animation and Sound (Week 5- 26.03.2020)

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Animation Animation  is the process of designing, drawing, making layouts and preparation of photographic sequences which are integrated in the multimedia and gaming products.  Types of Animation ·     Computer based animation is on animation performed by a computer using graphical tools to provide visual effects.Stop motion animation (Claymation, Cut-outs) ·    2D animation stands for the two-dimensional animation, meaning that characters and backgrounds in this kind of projects are created in the two-dimensional, flat space. It's widely  used for creating animated movies, cartoons, marketing videos, advertisements, educational materials, games, and so much more.  · 3D animation. Animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects. 3D animation is at the heart of games and virtual reality, but it may also be used in presentation graphics to add flair to the visuals. 3D animation can be used to animate cha

Message Design (Graphic and Text Design) (Week 4- 19.03.2020)

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Message Design  (Graphic and Text Design) Multimedia Learning can be defined as learning  that occurs when students build mental representations from words and pictures that are presented to them. Mayer defines Multimedia Learning as ‘presentation of material using both words ( spoken or printed ) and pictures ( illustrations , photos , animation , or video ) . Instructors   design messages that explore how various media and delivery systems might be used more effectively to help optimize  instructional  communications   within context specific  instructional  situations and learner needs. According to the multimedia learning theory there are 3 principles. 1.       The Dual Channels principle, states that our learners have two independent cognitive systems for processing visual and auditory information 2.       The Limited Capacity principle, states that our learners have limited working memory resources 3.       The Active Processing principle, states that to lea