Game Based Learning (Week 9- 30.04.2020)
Game Based Learning
Games can be used as a
support tool to complement traditional teaching methods to improve
the learning experience of the learners while also teaching other
skills such as following rules, adaptation, problem solving, interaction,
critical thinking skills, creativity, teamwork, and good sportsmanship.
What is Game Design?
Game design is the use of creativity and
design to develop a game for entertainment or educational purposes. It involves
creating compelling stories, characters, goals, rules and challenges that drive
interactions with other characters, users or objects.
¡ Game
based learning (GBL) is
defined as learning through games (Prensky).
¡ It has type of gameplay that has defined learning outcomes.
¡ The core concept behind game-based learning is teaching through repetition, failure and
the accomplishment of goals which redefines engagement in learning.
Game-based Learning is steadily
becoming implemented in multiple levels of education. It is about changing the approach of students
towards learning and the approach of learning towards students. The goal is for
students to enjoy the process of learning itself.
As a teacher I see that when students
learn through game-based learning, they enjoy the process more, which helps
retention.
Learning games also provide students a
safe environment for failure. It can be hard for students, especially
adolescents, to fail in a public setting like a classroom. Games give them a
chance to try out new things. If they fail in the environment of the game, then
they can simply try again and learn from their mistakes. Instead of education
based on rote memorization, students learn through experimentation and trial
and error.
As a teacher I see that when students
learn through game-based learning, they enjoy the process more, which increases
their motivation. Teachers find students
lack of motivation in learning and the want to bring an interactive learning tool. At this point
game-based learning can be a great opportunity.
References

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